Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

HoloToolkit -- this is great stuff!

Reading thru the code from the posted Academy articles and am really excited to see amazing stuff in the HoloToolkit!

One of the things I was not looking forward to doing myself, transforming spatial mapping meshes into planes, is in there ready to use (check out HoloToolkit\SpatialMapping\PlaneFinding.cs). Here's a link to the Academy article with the download.

Has anyone else read thru the code in the HoloToolkit? What are you most surprised to see or excited to use?

Comments

  • BryanBryan ✭✭✭

    Is it just me, or is the toolkit/emulator download link not going to be posted until March 30?

  • @Bryan said:
    Is it just me, or is the toolkit/emulator download link not going to be posted until March 30?

    That's correct, but some of the sample projects appear to be up on GitHub if you want to start looking at how code works.

    https://github.com/Microsoft/HolographicAcademy/branches

  • Thanks DeckTwelve! We look forward to seeing how the developer community will use and expand the toolkit. PlaneFinding and RemoveSurfaceVertices (which can help you blow a hole in the spatial mapping mesh), are two of my favorites :)

  • I have installed Unity (5.3.3f1) and Visual Studio 15 (update 2). At the moment I am getting build errors but I understand this is due to not having the emulator yet. Will this be a separate install or will I need to reinstall Visual Studio?

  • @Ash said:
    I have installed Unity (5.3.3f1) and Visual Studio 15 (update 2). At the moment I am getting build errors but I understand this is due to not having the emulator yet. Will this be a separate install or will I need to reinstall Visual Studio?

    You'll be able to install the emulator separately once available.

  • @CoreyGoff Great - thanks

  • After playing with the HoloTookKit i can see how easy this will be to start creating basic viewers with minimal data. I attached the Hololens Cursor (included in kit), currently trying to get this thing running without the emulator.

Sign In or Register to comment.