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Can Microsoft launch a project to adapt Angle (OpenGL) for HoloLens?
This would be a huge help for me and surely others. Since there already exists a windows store fork of angle, the work is 80-90% done.
I could do it myself and I will if I have too, but my implementation will be hacked and likely not the correct way to do it.
As I see it now, the tasks needed aren't that daunting when you break them down:
- expose min16float via medium/lowp
- expose vprt as an extension
- provide holographic frame present support
- expose instances rendering if not already
Can't think of any other big barriers?