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Can Microsoft launch a project to adapt Angle (OpenGL) for HoloLens?

edited June 2016 in Questions And Answers

This would be a huge help for me and surely others. Since there already exists a windows store fork of angle, the work is 80-90% done.

I could do it myself and I will if I have too, but my implementation will be hacked and likely not the correct way to do it.

As I see it now, the tasks needed aren't that daunting when you break them down:

  • expose min16float via medium/lowp
  • expose vprt as an extension
  • provide holographic frame present support
  • expose instances rendering if not already

Can't think of any other big barriers?


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