The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How to get hand position in world coordinates
I want the user to pick objects in an intuitive way and using gaze based ray casting to the object is not something I am looking for. Therefore I need to create a vector from user's left or right eye to tap position of the user's hand. In order to do this I need the World Coordinate of the user's hand not the joystick like unit cube coordinates. Is this possible?