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Adding 3d models of Jet Engine and other complex stuff degrades hololens Performance.

Adding 3D models of Jet Engine and other complex stuff degrades Hololens Performance.
when the scene is loaded i often see a lot of frame lag when i use those models.

Can you please suggest if there are specs or restrictions on the 3d models to be used for building holographic solutions for hololens.

Best Answer

  • HoloSheepHoloSheep mod
    edited April 2018 Answer ✓

    @hexinnov smaller and simpler is of course better. If you can do without the polygons or the detail you should.

    However, there are some things that you can do even with large and complex models that can impact the performance.

    Here are a few

    In Unity make sure you set the:

    Use the HoloLens optimized shaders from the HoloToolkit where possible

    Remember to build/deploy as Release or Master and Start without debugging.

    Here are a couple of pages in the docs that have additional performance considerations.

    HTH

    Admin edit: updated broken links to corresponding articles at docs.microsoft.com

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

Answers

  • HoloSheepHoloSheep mod
    edited April 2018 Answer ✓

    @hexinnov smaller and simpler is of course better. If you can do without the polygons or the detail you should.

    However, there are some things that you can do even with large and complex models that can impact the performance.

    Here are a few

    In Unity make sure you set the:

    Use the HoloLens optimized shaders from the HoloToolkit where possible

    Remember to build/deploy as Release or Master and Start without debugging.

    Here are a couple of pages in the docs that have additional performance considerations.

    HTH

    Admin edit: updated broken links to corresponding articles at docs.microsoft.com

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • @hexinnov This video (3:45 timemark) includes a story where they had to modify/optimize the 3D model to reduce the polygon count, for performance reasons on HoloLens, from 400,000 to 4,000 in their example. Maybe, @AlexD can provide more details. ~h

  • Check out SimplyGon. There is a free Unity plugin. It's...not the most intuitive UI to use, but it does simplify models.

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