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Adding 3d models of Jet Engine and other complex stuff degrades hololens Performance.
Adding 3D models of Jet Engine and other complex stuff degrades Hololens Performance.
when the scene is loaded i often see a lot of frame lag when i use those models.
Can you please suggest if there are specs or restrictions on the 3d models to be used for building holographic solutions for hololens.
Best Answer
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HoloSheep mod
@hexinnov smaller and simpler is of course better. If you can do without the polygons or the detail you should.
However, there are some things that you can do even with large and complex models that can impact the performance.
Here are a few
In Unity make sure you set the:
- Edit | Project Settings | Player | Other Settings | Use 16-bit Depth Buffers
- Edit | Project Settings | Quality settings to Fastest
(both default and Windows Store)
Use the HoloLens optimized shaders from the HoloToolkit where possible
Remember to build/deploy as Release or Master and Start without debugging.
Here are a couple of pages in the docs that have additional performance considerations.
HTH
Admin edit: updated broken links to corresponding articles at docs.microsoft.com
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings2
Answers
@hexinnov smaller and simpler is of course better. If you can do without the polygons or the detail you should.
However, there are some things that you can do even with large and complex models that can impact the performance.
Here are a few
In Unity make sure you set the:
(both default and Windows Store)
Use the HoloLens optimized shaders from the HoloToolkit where possible
Remember to build/deploy as Release or Master and Start without debugging.
Here are a couple of pages in the docs that have additional performance considerations.
HTH
Admin edit: updated broken links to corresponding articles at docs.microsoft.com
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
@hexinnov This video (3:45 timemark) includes a story where they had to modify/optimize the 3D model to reduce the polygon count, for performance reasons on HoloLens, from 400,000 to 4,000 in their example. Maybe, @AlexD can provide more details. ~h
Check out SimplyGon. There is a free Unity plugin. It's...not the most intuitive UI to use, but it does simplify models.
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