Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

What features in the Microsoft published experiences are most interesting to you?

Hi there!

I'd love to hear from folks developing for HoloLens.

What features of our initial set of experiences are most interesting to you from a design and development perspective?

I'm the producer for a number of those experiences and my team and I would love to know what's useful to you as you work on your own projects.

Thanks!

Best Answer

Answers

  • @CarSunKey said:
    Galaxy Explorer and Fragments for immersion and demonstrating how to create great visual assets. Skype and NASA Mars demos for the multiuser capabilities.

    Amazing stuff, can't wait to see what's next

    Where is Destination: Mars available? I don't see it on the UWP store.

  • @wintermoot towards the end of this video. Not sure if it's going to be public or not but the experience looks incredible.
    https://www.youtube.com/watch?v=o-GP3Kx6-CE

    N6MAA10816

  • @CarSunKey said:
    @wintermoot towards the end of this video. Not sure if it's going to be public or not but the experience looks incredible.
    https://www.youtube.com/watch?v=o-GP3Kx6-CE

    Ok cool, thanks for clarifying. This one, and the Actiongrams beta are two experiences we're waiting (on the edge of our seats) to learn from.

  • @wintermoot - and the reason you want those two things - ActionGram and Mars - is because you want to know more about how we did multi-user apps?

  • @Jessica said:
    @wintermoot - and the reason you want those two things - ActionGram and Mars - is because you want to know more about how we did multi-user apps?

    Correct! ..and it's another example of reality replacement (nasa) in addition to holotours. I'd also like to see the editing tools in ActionGram as I'm curious if the approach is different from Holo Toolkit (was not a fan of the toolbox size causing it to fall outside of the FOV often).

  • Hi there! My team has published its first "case study" - talking about how we developed a thing. In this case, how we blow holes in your world in RoboRaid and a few other apps - complete with some in-line code and a sample .fbx file you can use to try the illusion out. Check it out here - https://developer.microsoft.com/en-us/windows/holographic/case_study_-_looking_through_holes_in_your_reality and let me know what else you want us to write or talk about!

  • @Jessica Saw this the other day, it was a good read. I'd like to see more information about the type of scanning experience provided by Fragments and Young Conker.

  • Definitely want to learn more about the scanning in Young Conker. It's really slick compared to what I've gotten working so far. Also - the ability to persist saved meshes, and detect that the user either needs to re-scan their area or can re-load a previously-scanned mesh.

  • Jessica,
    at home The physical world is constant and does not change 99.9999%. Only the digital assets(holograms) are going to be moved/pushed around.
    The system space MESH~~1 be used again and again without scanning plus it saves system resources.
    Secondly, It may be nice to see ghosts/zombies walking under the floor in the games but not other times. The different levels~~2 in the house like basement could be given some identifications (marks) and do not display the items in different levels of the building. I see photos in the basement from the main living level. I have like 20 photos(Digital photos) all along the walls of the basement. It feels funny.
    It may be nice to see ghosts/zombies(trapped under) walking under the floor in the games from upper levels.

    ~~1 The space MESH for a house can be finalized after a week or 2 weeks of usage in that space.
    ~~2 These different levels could be literally used to play different levels of the game though...

  • AlexDAlexD ✭✭✭

    I think a lot of accent and emphasis is put on Unity in the existing examples. And that's great since Unity is simple and easy to get started with and learn and you can get most of what HoloLens can offer by building apps with it. But I would be interested to see some code samples for DirectX apps. Maybe a version of the tutorials for DirectX alongside the Unity version?

    Maybe I am wrong, but I think that above a certain level, you need the raw power of DirectX to create something at the highest level... I can't imagine RoboRaid, Skype or even HoloTour being developed in Unity. Or are they?

  • I want to know how they got Microsoft.Windows.Cortana to have a transparent decoration-less window that can move itself.

    I aim to make a "hologram tracker" app to help you find holograms that may have been misplaced, but the documentation is extremely lacking on any kind of interface that Cortana uses to accomplish the above...

  • I have just started playing around with HoloLens and like the experience this far.
    Has anyone taken a 2D model and converted it into a 3D model for HoloLens?
  • @Jessica I want to know more about how to build an app using Unity or DirectX to play 360 videos with HoloLens just like the way HoloTour did.

Sign In or Register to comment.