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global sharingservice server

is the default address a global sharing server - in the Sharing prefab in HoloToolkit

also - nothing seems to happen when I Launch Sharing Service

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Answers

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    AlexDAlexD ✭✭✭

    No, the default address is localhost which would work if you are running the server locally. Usually, you need to change that to the address that the server displays when you run it.

    If you are using the HoloToolit menu in Unity, and the sharing service is not running, make sure you have imported all the files from Holotoolkit properly. The menu command looks for the server executable in this path External/HoloToolkit/Sharing/Server. You need to ensure that that exists in your app. See the Holotoolkit-Unity github page.

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    Will keeping it to localhost work if there are multiple hololens? instead of computer + hololens... Is there a way for the IP to be discovered at runtime or does it have to be hardcoded in?

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    is there a way to have this address not keep changing every time the IP changes on the server computer?

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    AlexDAlexD ✭✭✭

    there is work in progress on the HoloToolkit-Unity and the HoloToolkit sharing services to implement server auto-discovery on the network. Keep an eye out on those repos.

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