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What's up with the distance/scale in Unity vs. HoloLens emu/device?

edited July 2016 in Questions And Answers

I have a really simple 3 cube test at 5 unit increments from the main camera. In Unity, it shows 3 cubes as expected. In the emulator/on device, the cubes appear way closer than I believe they should. It was my understanding that 1 unit in Unity equated to 1 meter in the pesky real world. Is this accurate?

I'm clearly missing something fundamental. :p

Here's my simple test project
https://1drv.ms/u/s!AnjdAnZZcu-GotcPOOXwwBxn6EYgWg

Screenshot attached

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    Thanks @DeckTwelve -- that seems to help though feel likes a hack. Have you seen any documentation on what this FOV value should be?

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