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Unity PhotoCapture refresh rates

I tried printing out the resolution and refresh rates via:

foreach (Resolution r in PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height))
{
    Debug.Log("Resolution: " + r.width + "x" + r.height + " at " + r.refreshRate + "Hz.");
}

But the refresh rates are all 0, as shown below. Is this a bug?

Resolution: 2048x1152 at 0Hz.
Resolution: 1408x792 at 0Hz.
Resolution: 1344x756 at 0Hz.
Resolution: 1280x720 at 0Hz.
Resolution: 896x504 at 0Hz.

Best Answer

Answers

  • Thanks @ahillier I thought of that explanation as well... I think you're right.

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