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Multiplayer Connectivity AR<->VR

Is it possible to create a multiplayer environment between AR and VR? Can we use Unity Multiplayer for this? If not then can we somehow use HoloToolkit Sharing as a start? If yes then how?

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  • ofcourse, but i think literally it should be tough to develop ...!!

  • AlexDAlexD ✭✭✭

    I don't know about Unity Multiplayer, but you can certainly use the Holotoolkit Sharing as a base. It's designed to be multi platform and multi architecture so you should be able to adapt it for your platform.

  • Thanks

  • edited July 2016

    I have done this. It's really not that hard.
    I did it with the Unity Multiplayer stuff, not the Hololens Sharing service.

    Anything else you want to know?

  • I have gotten two Hololens to successfully talk to one another using the Hololens Sharing service. I am unsure how to adapt the sharing service to other platforms than windows, but we are able to do it in Windows just fine.

    I also know somewhere else in the forums someone was able to run the sharing service in an Azure instance, if you are planning on doing multiplayer over the internet.

  • @nayanseth :
    2+ Hololenses, 1 Surface Pro 3
    Surface pro 3 acts as host, hololenses are clients

    In-game I have a GameObject with a NetworkManager component, a NetworkManager HUD component (which doesn't work in the HL, hence the Surface Pro 3 as the host), and a network helper script which detects if it's the HL or the Surface, and tries to either connect to the host, or auto-host depending on platform.

    Aside from that, I was pretty much able to follow the Tutorial listed here to get me started:
    https://unity3d.com/learn/tutorials/topics/multiplayer-networking

  • Hi, I was wondering how much latency you have when using the Unity multiplayer networking?

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