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get photo without disparity between the camera view and eye view


Does anyone know if I can get a photo from the hololens camera which just looks like what I can see using my own eye without disparity? What kind of information do I need to get?



  • Hi @Nan, I think that's inherently impossible since there's no camera physically where your eyes are.

    However, I think the closest you can do is as follows. you might be able to use the LocatableCamera to get its position and orientation and then find the rigid transformation between it and Unity's Camera.main.transform. I'm assuming Camera.main.transform represents where the user's physical eyes are, but I'm not sure (can someone verify this?). Once you have this, along with the 3D mesh information, you should be able to determine what the photo would have looked like for the most part...

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