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Adding 'InternetClient' Capability causes app registration to fail when deploying to device
I'm porting an app to HoloLens that accesses the internet (using HTTP Post/Get). So in Unity I checked the 'InternetClient' Capability, but when I do so, my app fails to deploy to device. Visual Studio gives this message:
DEP0700 : Registration of the app failed. error 0x80070057: Windows cannot create the AppContainer profile for the XXXXX package. (0x80073cf6)
I get the same error trying to deploy to the HoloLens emulator. If I uncheck that capability, it loads fine (but fails to access the internet). Any ideas?
Here's the full deploy output:
4>------ Deploy started: Project: XXXXX, Configuration: Release x86 ------
4>Updating the layout...
4>Copying files: Total 32 mb to layout...
4>Checking whether required frameworks are installed...
4>Registering the application to run from layout...
4>DEP0700 : Registration of the app failed. error 0x80070057: Windows cannot create the AppContainer profile for the XXXXXX package. (0x80073cf6)
========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 1 failed, 0 skipped ==========