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More than 1200 triangles per qubic meter

We have created a app which use the special mapping and compare the quality of scan with 200tpqm and 1200tpqm. The standard is 500.

It looks like a the certain point the quality of mesh is not improving. 1200 seems to be the limit.

See the app in action:

https://www.youtube.com/watch?v=kgCltzwW8i4

Any idea?

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    Hi Angela,

    Thank you for the response, this would be good to know in the documentation, because in the DirectX/C++ example it alludes to the fact that these numbers represent how many vertices you can build per cubic meter, not a range. I spent some time wrestling with this myself. Now that you explain it this way this does align with how the sample works. I do notice about 3 basic levels of detail on complex surfaces.

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
    http://dgoins.wordpress.com

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    Hello, any improvements in terms of scanning LOD of the mesh? Is the 2000 still maximum value?

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