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Relationship between Spatial Mapping updates freezing and World Anchors in Unity

stepan_stulovstepan_stulov ✭✭✭
edited August 2016 in Questions And Answers

Hello, everybody!

I would like to know how the two processes influence each other in the runtime within a Unity app: freezing updates of the spatial mapping (collider and renderer) and world anchors. When freezing updated do anchors rely on the last available update or are they still trying to be mapped onto the real world while we (the developers) are not given that latest data from the spatial mapping components? When unfreezing the spatial mapping updates what happens then to the world anchors?

It's not really a question, more of a request for a better mental model.

Thanks a lot!

Building the future of holographic navigation. We're hiring.

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    PatrickPatrick mod
    Answer ✓

    Both are independent children of the same parent. They don't effect one another.

    Freezing updates means that you freeze getting updates to meshes that you can use in your app. The HoloLens will still be looking at the space to keep track of where it is, and will still be making an internal map, and will still be calculating where world anchors are.

    ===
    This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.

    (Daddy, what does 'now formatting drive C:' mean?)

Answers

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    PatrickPatrick mod
    Answer ✓

    Both are independent children of the same parent. They don't effect one another.

    Freezing updates means that you freeze getting updates to meshes that you can use in your app. The HoloLens will still be looking at the space to keep track of where it is, and will still be making an internal map, and will still be calculating where world anchors are.

    ===
    This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.

    (Daddy, what does 'now formatting drive C:' mean?)

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    Patrick, thank you so much, fantastic explanation!

    Building the future of holographic navigation. We're hiring.

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