Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

How I can display defferent content of the two eyes.

I maded some sphere 3D models to the Unity scene, but I don`t want the right eye see them.How I can do to implment this. anyone help me?

Best Answer


  • @stepan_stulov said:
    Hi, Jobal.

    Check out the inspector properties of your camera. There is the "Target Eye" property which can be "Both", "Left", "Right" and "None (Main Display)". It's a speculation, as I never tested it, but you may be able to add two cameras. One of them targeting the left eye and another the right. Obviously your cameras then have to render things selectively with culling masks.

    It may, however, conflict with the fact, the Unity HoloLens Tech Preview detects the necessary camera by its tag set to "Main Camera". If two cameras have that tag - I don't know if both will be picked up or just the first one. Needs testing either way.

    Hope this helps.

    I tested your proposal,it gona work,Thank you so much for answer.

  • May I also be curious and ask what is the use case of rendering content only for one eye? Mustn't it feel unnatural / confusing?

    Building the future of holographic navigation. We're hiring.

Sign In or Register to comment.