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Build Unity Application with Mono C# Compiler

I am working on porting an existing Unity application to HoloLens. There was a massive amount of script compilation errors if I set the Target Platform to "Windows Store" and then build the application. Most of the errors came from the incompatible APIs between Mono and .NET Core. The errors are removed if I set "Compilation Overrides" to "None" which force the application to use the Mono C# compiler / library. (reference: https://docs.unity3d.com/Manual/windowsstore-faq.html)

However, although the Build succeeds and generates the VS .sln under the output folder, it's still impossible to compile the solution in Visual Studio 2015. It seems VS2015 are still using .NET Core libraries when building the application, like the "Compilation Overrides" is not effective. (Microsoft.NETCore.UniversalWindowsPlatform and WinRTLegacy) is visible in the references of the generated projects)

My questions are: Does HoloLens application have to use the .NET Core compiler? How to get the application running in Window Store environment if it relies on APIs which only available in Mono but not .NET Core?

Thank you very much!

Best Answer

Answers

  • Thank you, ahillier! The information is helpful.

    Do you know which .NET Framework version does HoloLens support?

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