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Splash Image doesn't match Application Window size

The page for submitting a hololens app (https://developer.microsoft.com/en-us/windows/holographic/submitting_an_app_to_the_windows_store#Prepare_image_assets_included_in_the_appx ) specifies the splash screen image size as 930x450. This is the size Unity expects for the Windows Holographic Splash Image in the player settings as well as the Scale 150% Windows Splash Image setting (The application uses the Holographic one for the loading splash and the Windows one for the Pinned App).

The question I have is if there is a way to fix the splash image not filling the pinned app window. By default there are white borders above and below the image, although you can customize the color to improve it slightly. Unity will not allow you to include files of the "incorrect" dimensions, and I believe VS might have the same restrictions in the App Manifest. Is this an issue of the window being the wrong dimensions and can that be customized somewhere? As it stands, it's looks kind of funky to have these borders. I suppose it's something we can create the art as a flat color and then match that by customizing the background color, but in this case we were looking to put in photos.

Answers

  • sptspt ✭✭

    solved this yet?

  • I don't believe there is really a solution for this other than making a splash screen that incorporates a flat color and setting the splash screen color to match.

  • stepan_stulovstepan_stulov ✭✭✭
    edited July 2018

    Hey guys,

    Additionally, the image is in front of the actual window by some millimeters so even the color fix will leave some perfectionists unhappy by those corners sticking out. This can be "fixed" by having your splash screen have transparent background or fading into transparency well earlier than the edges to prevent the sticking out corners.

    I wonder if Unity is reinventing the wheel here or HoloLens is a special case of window/splash screen sizing and they just didn't test these things well.

    Cheers

    Building the future of holographic navigation. We're hiring.

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