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HoloToolKit Remote Mapping from the Emulator

Has anyone accomplished this? I can't get the example scene to send the mesh to the unity editor.

Can't seem to ping the emulator either. I have the correct player settings and have allowed the port through the firewall, but still no luck.

Is there some hyperV setting I need to changed. I've read not to allow NAT networking, but that doesn't seem to help.

Any suggestions would be much appreciated

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Answers

  • ahillierahillier mod
    edited September 2016

    If possible, have the emulator run on a separate machine from the Unity Editor. It doesn't play nice with localhost (as we found during the Sharing course). This threads might be helpful:
    http://forums.hololens.com/discussion/comment/2861#Comment_2861

    If you just want to load a room file into Unity, then you should be able to use the Windows Device Portal for the emulator and save the room as an .obj. You can then load that room model into Unity like we do in the Holograms 230 course.

  • cartercarter
    edited September 2016

    @ahillier said:
    If possible, have the emulator run on a separate machine from the Unity Editor. It doesn't play nice with localhost (as we found during the Sharing course). This threads might be helpful:
    http://forums.hololens.com/discussion/comment/2861#Comment_2861

    If you just want to load a room file into Unity, then you should be able to use the Windows Device Portal for the emulator and save the room as an .obj. You can then load that room model into Unity like we do in the Holograms 230 course.

    Thanks for the help. I was actually just trying to get it set up to understand the transport layer. But now I think I'm all set just using UNET.

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