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HoloToolKit Remote Mapping from the Emulator
Has anyone accomplished this? I can't get the example scene to send the mesh to the unity editor.
Can't seem to ping the emulator either. I have the correct player settings and have allowed the port through the firewall, but still no luck.
Is there some hyperV setting I need to changed. I've read not to allow NAT networking, but that doesn't seem to help.
Any suggestions would be much appreciated