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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
HoloToolKit Sharing Sync System
Hi,
Does anyone know how to use this Sync System that's built into the toolkit?
I've been looking for examples of at least how to get started, but no joy.
Thanks,
Stephen Hodgson
Microsoft HoloLens Agency Readiness Program
Virtual Solutions Developer at Saab
HoloToolkit-Unity Moderator
Tagged:
1
Answers
Hi @stephenhodgson:
I have very interesting in this topic.
But i don't have much thought enough to tell you.
I am tring it ,too.
Now,i could build SharingClient Java application on my Mac,Xcode.
https://github.com/Microsoft/HoloToolkit/tree/master/Sharing/Src/Source/JavaTestApp
Have you ever read this ?
https://github.com/Microsoft/HoloToolkit/blob/master/Sharing/Src/Source/Docs/ExtendedDocs/GettingStarted.md
Yes, in fact I had to dig through those buried docs and submit a ticket to have bread crumbs link the readme down to them! haha.
I'm referring to this:
https://github.com/Microsoft/HoloToolkit/blob/master/Sharing/Src/Source/Docs/ExtendedDocs/SyncSystem.md
Where you have these objects called Elements. Each session has a root object you can call with
SharingStage.Instance.Manager.GetRootSyncObject();
I think this is a much better way of syncing data in unity (like object transforms, rotations, custom data, etc.) without having to do the funky message methods they have in Holograms 420 (not to mention the fact I absolutely despise unity's GameObject.SendMessage("Method"); call when a delegate works just fine/better and it's 1000% easier to debug. )
Stephen Hodgson
Microsoft HoloLens Agency Readiness Program
Virtual Solutions Developer at Saab
HoloToolkit-Unity Moderator
@neerajwadhwa any thoughts on who I should talk to about this?
Stephen Hodgson
Microsoft HoloLens Agency Readiness Program
Virtual Solutions Developer at Saab
HoloToolkit-Unity Moderator
@stephenhodgson Do you have any recommendations or know of any resources for where to get started? I see that you've been making changes to the MixedRealityToolkit-Unity repo, so I'm hoping that you can shed more light on the topic.
@stephenhodgson Any news about how to use the sync model in holotoolkit?
I've just posted a question about it (before finding this post) here: https://forums.hololens.com/discussion/9890/howto-use-holotoolkit-syncmodel#latest
but get no answers till now.