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How to render multiple cameras

I am trying to render two cameras in the scene. One main camera displaying some holograms and then another smaller camera off in the corner displaying the same scene.

According to the info I found here https://developer.microsoft.com/en-us/windows/holographic/camera_in_unity the camera with the MainCamera tag should be the one used for stereoscopic rendering.

But when I add another camera to the scene, whichever camera has the greater depth value is used for stereoscopic rendering, even if it doesn't have the main camera tag.


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