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Designing and deployment of 3d design to HoloLens

Hi all,
I have just started learning development for this platform. I saw that there are three phases to develop HoloLens app. First to design in Unity, than the development in Visual studio and the deployment. So far so good.
However, what confuse me is in the movies Microsoft show a designer working on desktop, designing the prototype (motorcycle, engine) and then continue working on in from HoloLens.
Where is the Unity and Visual Studio? Is there another way to develop for HoloLens?
I am asking this because we have a customer who wants us to develop him an app which he can design furniture from desktop and then to display it on HoloLens. His customer can than select color and change the furniture color and play with the back rest.
Based on what I know it requires porting to Unity, building VS project compiling and deploying to HoloLens, but MS videos https://youtube.com/watch?v=QRQv74J7oSk shows designer working on desktop on the model and then using HoloLens. There is no Unity and VS involved. Is this a concept which in the future can be done or right now?

Thanks,

Best Answer

Answers

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    stepan_stulovstepan_stulov ✭✭✭
    edited September 2016

    You believe that demo was more of an inspiration and it's not streamlined how such things are / should be done.

    In an essence the way I'd see it is a distributed authoring application where two components of it are exchanging data either directly over wifi or via a server. One of those components is a PC-based app that does the 3D-modelling heavy lifting. Another component is a HoloLens-based app that supplements those 3D models with some kind of final touch like fine positioning or perhaps simply acts as an interactive preview. Both these sub-apps have to be built independently.

    The HoloLens app would be developed using that Unity-VisualStudio chain as you described.

    The PC app would be developed using any affordable technology stack, including Unity-VisualStudio too.

    Building the future of holographic navigation. We're hiring.

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    May be this can help you.

    Unity will render and then use Hololens over a Wifi to see.

    I think will be a short cut for developers!

    https://www.reddit.com/r/HoloLens/comments/53pz65/hololens_holographic_remoting_is_here/d807nf3?context=3&st=ithn1xx8&sh=14b3b7d2

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    Yep, that's the new thing I didn't know about when writing my comment. Good to know! Let us know when you try it how well it worked for you:)

    Building the future of holographic navigation. We're hiring.

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    You might check this out, it's only for unity 5.5 though:

    https://www.youtube.com/watch?v=OVvCI5KCndw

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