Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Hololens physical camera view vs Hololens actual view

I am making a raycast based on the view that the camera is outputting and while the cast returns the same coordinates, the hologram that is generated from the cast shows up in different positions on the hololens view and camera view. It's not too far off, but I want to make it exact as possible.

Here's a question I had posted earlier on the subject.

Best Answer


  • The reason for is that the object distance (to be displayed by HoloLens) is fixed to 2m. Then, there will be visual discrepancies between the physical and the virtual objects, because of:
    1. The focal length different from 2m
    2. The actual object distance
    3. The right-eye vision only and the indivisual IPD.

Sign In or Register to comment.