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Locatable Camera known issue? (PhotoCapture.CreateAsync doesn't start)

Debug.Log("Initialized");
PhotoCapture.CreateAsync(false, ( a ) => { Debug.Log("Started"); });

I get Initialized, but never Started. Webcam capabilities are on in both Unity and explicitly in the appxmanifest.

?

Best Answer

Answers

  • thanks, after updating to the latest HoloOS, I also updated Unity, Metro-overlay, reset and re-paired. Now it works.

  • If anyone still has this issue, I found that I required the 'microphone' capability. I could consistently cause and eliminate the issue by toggling it the capability in the manifest.

  • @NickDarvey said:
    If anyone still has this issue, I found that I required the 'microphone' capability. I could consistently cause and eliminate the issue by toggling it the capability in the manifest.

    That fixed it for me as well. Thanks @NickDarvey

  • Does anyone know how to fix the following error:
    https://drive.google.com/file/d/0B9_mLRD-3A03X09MWDVEMF9qUmM/view

    "Unable to find plugins folder WSAPlayer. Native VR plugins will not be loaded."

  • @efoni said:
    Does anyone know how to fix the following error:
    https://drive.google.com/file/d/0B9_mLRD-3A03X09MWDVEMF9qUmM/view

    "Unable to find plugins folder WSAPlayer. Native VR plugins will not be loaded."

    You are using x64 Unity and HoloLens is an x86 system therefor any WSAPlayer plugins needed to be in x86 folder and Native x64 plugins are no use for HoloLens, hence they not loaded

  • I copied the Unity files (including WSAPLayer) to the x86 folder, but the error persists. Any suggestions?

  • @efoni said
    I copied the Unity files (including WSAPLayer) to the x86 folder, but the error persists. Any suggestions?

    In Unity Select Inspector and click on the plugin. In Inspector make sure only WSA is selected and Windows store is selected.
    See if there is an error box at the bottom of page, check the characteristics of the DLL to see if its supported by Unity.

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