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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Does RemoveSurfaceVertices work with SurfaceMeshesToPlanes?
gene
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in Discussion
Unless I am missing something, using RemoveSurfaceVertices to cut a hole in the mesh is undone if you create a plane with SurfaceMeshesToPlanes. The plane created does not preserve the hole (presumably by creating multiple smaller planes around it). Is this something that can be configured or does it require custom code?
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Best Answer
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thebanjomatic ✭✭✭
I don't believe that is the intent of RemoveSurfaceVertices. Its purpose (as far as I understand it) is to just remove the planar areas in places where the surface planes will be so that you don't have little bits of the less-than-planar surface mesh sticking out of the walls, etc.
I think you will have to write custom code if you intend to also cut holes in the surface planes.
5
Answers
I don't believe that is the intent of RemoveSurfaceVertices. Its purpose (as far as I understand it) is to just remove the planar areas in places where the surface planes will be so that you don't have little bits of the less-than-planar surface mesh sticking out of the walls, etc.
I think you will have to write custom code if you intend to also cut holes in the surface planes.
Thanks @thebanjomatic. RemoveSurfaceVertices does work, with some adjustment, for removing mesh that intersects another object, but definitely not a plane — so I wrote a plane slicer to handle this
How to adjustment it?> @gene said: