We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Loading and saving difficulties currently with Unity5.50b7 and Hololens
I want to save and load persistently using the Hololens. I am confused by the fact that
1) The maximum version of C# that is compatible with the Unity platform is C# 4.4
2) Universal Windows Platform allows the frequent use of new asynchronous symbols in its arsenal such as
async, await, task. These are not available until you use C#5 and C#6. However I have seen references to other users using C#5 commands with the hololens such as
You look at the project in Unity 5.50b7 and you get error messages. How can this be?
3) The binaryformatter does not seem to be available in UWP as the namespace is missing. You can use the sharpSerializer free add in and you can download the dll
and plonk it into your Asset directory. Unity will then nicely include it as a reference in your next build from Unity and you can then see it in VS15 in your object browser.
4) Windows.Storage namespace is not available if you want to use Unity again. There is no problem until you have to go back to Unity, then you find it is gives file errors on its version of C# 4.4.
I find it extraordinary that I have to go to such lengths to get support for loading and saving files from my HoloLens App. Surely I have made an error here. Can anyone advise me on what I have done incorrectly?