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Hololens networking (Websocket, OPC-UA)

I'm looking for a solution to use either a Websocket connection on the Hololens (doesn't work with the websocketsharp implementation for Unity) or an OPC-UA connection.
I think both implementations are possible for an UWP-App, but I need the values in Unity. So I need either an implementation for Unity or some way to push the data from the UWP wrapper into my Unity app.
If you can think of another way to send continuous data to the lens, let me know :)

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