The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Augmented Reality with 3-D Object Measurement
We have extracted the vertex points from the spatial mapping data of our office floor and exported them to our own software (middleware) for point cloud processing:
We have found that the structure of point cloud is based on an 8x8x8-tree.
- 1 block = 8' x 8' x 8' = 8 brick x 8 brick x 8 brick
- 1 brick = 1' x 1' x 1' = 8 voxel x 8 voxel x 8 voxel
- 1 voxel = 1/8' x 1/8' x 1/8'.
What we will be doing is to display a pin-up poster onto a virtual screen in a cylindrical room corner as below:
For this purpose, we have to know accurately the radius, length, position, and orientation of the real object cylinder. The results of the cylinder fitting are shown below:
The next steps are:
1. Impelementation of the procedure to HoloLens
2. Mapping & displaying a pin-up poster onto the virtual cylindrical screen
3. Rendering the wireframe cylinder, if neccessary.
A gazing point of HoloLens will the pin-up position.
We use DirectX.