Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
AmerAmer ✭✭✭
Reactions
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Re: best first purchase option
There is no difference between the two devices other than commercial features and the licensing agreement. So the experience is the same other than kiosk mode but for demo purposes just turn on your … (View Post)1 -
Re: Entrypoint DirectX Template
I'll take a look at mine but I believe you have to have iframeworkview interface extended by your class. It looks for the class that extends it as a starting point. For the fun of it, comment out the… (View Post)1 -
Re: Spatial mapping and very spacious space.
I'll give you my experience so far. Caching a large area is cumbersome. A lot of people on here complained about how the app performance degrades as you save more data. Some of the techniques we've u… (View Post)6 -
Re: Where do you find world anchors for Unity?
WorldAnchor anchor = gameObject.AddComponent(); Its added dynamically https://developer.microsoft.com/en-us/windows/holographic/world_anchor_in_unity (View Post)1 -
Re: GameObject Limit on performance
Yes it is. You have to supply your transformations in a separate buffer as part of the binding but its done in one call. Your device has to run feature level 11_1. I don't know what unity is doing wr… (View Post)1