Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Brekel ✭✭
Hi Eazimi,
Sorry but the networking code I've been working on is tied to existing projects and I can't share that.
Also I'm already very very busy at the moment with several things.
Greets,
Reactions
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Re: HoloLens with Autodesk MotionBuilder
I tried getting my favorite lib ZeroMQ to work but couldn't get it to work on UWP. I ended up writing my own C++ class based on raw winsocks. (View Post)2 -
Re: HoloLens with Autodesk MotionBuilder
@neerajwadhwa one thing that comes to mind would be components for buttons/sliders/switchers. Along the lines of what Leap Motion is doing for example: https://www.youtube.com/watch?v=SJnWoAI6Kuo (View Post)1 -
Re: Toolset for using XBox controllers with HoloLens
Well to be honest I hadn't really thought about redistribution licenses before as I figured the HoloLens market is still pretty small being for developers only and we're all mostly just experimenting… (View Post)1 -
Toolset for using XBox controllers with HoloLens
I just released a toolset to use XBox gamepad controllers with a Microsoft HoloLens by streaming data of up to 4 controllers over WiFi. https://youtube.com/watch?v=J8OJMHrMdhI More info at: brekel.co… (View Post)1 -
Re: Avatar joint deformation in Hololens, but not in Unity3d
Have a look at Edit > Project Settings Quality and look for "Blend Weights" under "Other". That defines how many bones can deform one vertex at a time. For a character you most… (View Post)6