Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
DeckTwelve ✭✭
Reactions
-
Re: Detect gaze by RayCast with Hologram
Hi @Fireman, Raycasting in Update() is fine. However, you didn't say in which gameobject's update method you're calling it. Based on your description of the problem I'm wondering if you might be rayc… (View Post)1 -
Re: Detect gaze by RayCast with Hologram
Hi Fireman, Make sure your game board pieces have a collider component, such as a box collider or mesh collider. They should look something like this in the inspector. NOTE: if the geometry of the ob… (View Post)6 -
Re: What's the correct way to transition across scenes in unity and holo lens?
Oh, man, that's a good question! You've got lots of options since you have the entire physical space as your canvas. For myself, I try to avoid a hierarchical view model wherever possible. It feels m… (View Post)2 -
Re: What's up with the distance/scale in Unity vs. HoloLens emu/device?
Some others may have more specifics on scale, but here's a tip that'll make the transition from unity to emulator or device easier. Set the FOV on your unity camera to 16, that'll give you the same v… (View Post)6 -
Re: Sharing Service server discovery
Nothing to share yet, but tody i started work on porting that sample to Unity's matchmaking service, UNET, which removes the server app entirely, with the goal of making HoloBlocks multiplayer over t… (View Post)1