Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
EvoxVR ✭
Reactions
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Re: Projecting a visible Ray from the motion controllers similar to the default cliffhouse space?
@mark_grossnickle thank you So much your code worked , I had to make a few modifications on my end ( like the big ugly If else statements for controller handedness because I was getting an error on a… (View Post)1 -
Re: Projecting a visible Ray from the motion controllers similar to the default cliffhouse space?
Awesome Mark I will replicate this in my project and report back , I appreciate the help ! (View Post)1 -
Re: Supporting both Single and Multiple Motion Controller Inputs in Unity?
Thanks a ton for the resource I was getting issues when importing the package into unity 2017.3.0f3 however I was able to finally see the issues in my code one of my references was stating to check a… (View Post)1 -
Re: Any way to fix sporadic Motion controller input detection ?
Just an update I switched from using input events to just having a hard input check in the controllers and it works much better. I get the feeling assigning an input event to all of the buttons cause… (View Post)1 -
Re: Getting weird fish eye effect when inside Acer headset using default unity cameras .
Ahh ok I had a chance to re-open the project and explore further and this is an implementation error on our end . I thought I'd update just in case anyone else encounters something similar. The sourc… (View Post)1