Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Jarrod1937 ✭✭✭
Reactions
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Re: Collision between player with glasses (camera) and hologram character
I achieved this by creating a box with collider that is attached to the main camera. This allows the camera to collide with holograms, however, the box as a whole allows you to also approximate colli… (View Post)6 -
Re: Pathfinding against Hololens Spatial Mesh? - Unity
Great, thanks @ahillier, a pretty comprehensive answer. I read through the A* Pathfinding docs, definitely seems like a very well thought out asset. You say it can accept meshes as input, how do I gr… (View Post)1 -
Re: ZXing Unity Barcode DLL Issue
Alright, after experimenting here are some insights: 1.) Real time, constant barcode scanning is not likely. It was my hope to have a constant scanning system so that it can look for certain barcodes… (View Post)1 -
Re: ZXing Unity Barcode DLL Issue
Figured it out. After importing the DLL into the project, in the asset manager navigate to it and click on it. Here there is an import dialog in the inspector, change this to the Editor and Standalon… (View Post)1 -
Re: Pathfinding against Hololens Spatial Mesh? - Unity
Alright, I'm progressing to the point I need path finding. I'm currently am going to implement it in unity and later on adapt it to the spatial mesh. However, unless I'm missing the documentation for… (View Post)1