Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Ritchie ✭
Reactions
-
Motion Controller thumbstick deadzone
Using Unity 2017.2.0f3 / Build 16299, retrieving the value from InteractionManager > InteractionSourceUpdated >InteractionSourceUpdatedEventArgs (args.state.thumbstickPosition), the center/neut… (View Post)1 -
Re: Building/Packaging Unity Immersive Apps
Some additional notes and options: * Set the UWP Player Settings->Unity Scripting Backend to .NET (not IL2CPP) * On the build settings, the (Target Device = Any Device) "should" work sin… (View Post)1 -
Re: Far Clipping Plane Forced to ~20 meters/units?
I updated to Unity 2017.2.0b9 -- too bad the regression is still there so I have to keep objects within 20 meters/units. (View Post)1 -
Re: Are we supposed to be able to use the Xbox controller outside of simulation mode?
@gjrgj - glad to hear you're unblocked. If you get the chance, you can submit this as mixed-reality/give_us_feedback from the dev workstation you are using since it was tied to the mixed reality port… (View Post)1 -
Re: Using controllers with Unity
The motion controllers are accessible using Unity 2017.2+ in the WSA Input namespace. HoloToolkit is a great add-on but you can implement the bulk of the functionality directly with Unity 2017.2 Inte… (View Post)1