Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
ahillier mod
Reactions
-
Re: Do you need both Unity Spatial Mapping Renderer and SpatialMapping Prefab
@gene, No, you should only use one of the provided solutions (Unity components or HoloToolkit prefab). Both will create and interact with a SpatialMappingObserver object which can get the environment… (View Post)6 -
Re: using Spatial Mapping to recognize a pre-scanned space
@Plus2019, The 'Holograms' app differs slightly from your intended flow. In the 'Holograms' app, the user first places the holograms in the real world. The locations are then remembered using spatial… (View Post)7 -
Re: Xbox Elite Controller
I don't believe that the elite controller has Bluetooth. As far as I know, only the S controller will work. (View Post)6 -
Re: Rotating Holograms
Hi @nayanseth, If you want to allow for rotation along x, y, and z, then you'll need to add support for NavigationY and NavigationZ to GestureManager.cs, like so: NavigationRecognizer.SetRecognizable… (View Post)1 -
Re: Packaging and Sideload
@ntndeyx, The Windows Device Portal page for HoloLens explains how to set this up. Here's an overview: You need to enable developer mode on the device itself. In HoloLens, select the 'Settings' app f… (View Post)1