Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
mstew1110 ✭
Reactions
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Place Object based on two control points
Basically, I want to place a larger game object into the real world, based on where I first place two of its child objects. Work flow: Place child object1 Place child object2 Parent object appears wi… (View Post)1 -
Re: Place Object based on two control points
Kem, thanks for that. But I'm not sure that is exactly what I want. I want to place two holograms (reference points) on to two physically layed out real world object and then have my model snap to th… (View Post)1 -
Re: Simplygon, a simple way to get your content HoloLens-ready
It's free anyways. At least the Unity plugin is. (View Post)1 -
Re: Simplygon, a simple way to get your content HoloLens-ready
Simplygon has terrible support, and has issues when trying to login to the unity plugin. (View Post)1 -
Re: Spatial Mapping Collider not always working
After reading your latest response, I did not change much. I created a new object to attach the GazeGestureManager and speech manager instead of having them attached to the anchor object. I already h… (View Post)1