Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
stepan_stulov ✭✭✭
Reactions
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Re: Recognition Objects and study
Hey, @amarakiyan This article could be a great starting point: https://blogs.windows.com/buildingapps/2017/03/06/building-terminator-vision-hud-hololens/#dC94Zk8RDBH3L9r8.97 PS: I'll be back. (View Post)1 -
Re: Set an Object/ Hologram based on multiple manually placed anchors/ objects
Hey, @Currywurst Assuming your object is rigid its sufficient to position 3 points, for example bottom three of the four points, of your box to derive its position, orientation and scale. Optionally … (View Post)1 -
Re: Do you need both Unity Spatial Mapping Renderer and SpatialMapping Prefab
You usually need one game object in your scene that has one SpatialMappingCollider component and one SpatialMappingRender component attached to it. SpatialMappingCollider is being fed a mesh from the… (View Post)1 -
Re: Placing holograms at specific position
Hey, @SOfian2017 Just place them there with a gesture or by whatever means convenient, add a WorldAnchor to each and and save your anchor collection either in a per-app WorldAnchorStore or in an app-… (View Post)0 -
Re: Saving Spatial Anchors when Spatial Mapping is off?
I know this question has been answered, but I will add to it. SpatialMapping is feeding of the reconstructed spatial mesh to your app. This reconstruction is is based on multiple sensory data streams… (View Post)6