Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Reactions
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Re: Tagalong menu position
frustumPlanes is filled in by GraphicsUtility.CalculateFrustumPlanes(). By moving it down, I mean to shrink the area Tagalong has to play with by taking the frustomTop plane and moving it down. See t… (View Post)1 -
Re: Tagalong menu position
Here's some actual code to get you started... using UnityEngine;using HoloToolkit.Unity;public class MyTagalong : Tagalong{ protected override bool CalculateTagalongTargetPosition(Vector3 fromPositio… (View Post)1 -
Re: Hololens device hygiene and cleaning
Instructions for cleaning your device can be found on the What's in the box page. Unfortunately, most 'sanitizing' options have the potential to damage the materials used in the device. (View Post)1 -
Re: Raycast to holograms when picking up other holograms
You should move the object you are trying to place out of layer 31, or change the TapToPlace script to ignore the object you are trying to place. The Raycast is hitting your object and trying to plac… (View Post)1 -
Re: Raycast to holograms when picking up other holograms
The default Raycast code in the HoloToolkit uses the SpatialMappingManager.PhysicsRaycastMask to determine what to intersect with. The default is to only intersect with the layer that contains the sp… (View Post)1