Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
timg mod
Reactions
-
Re: Launching a MixedReality immersive headset app. Can Someone Help?
Is this a Unity app? In Player Settings, you need to make sure that Virtual Reality Supported is checked. In recent Unity 2017.2.* builds, you can find this under XR Settings. (View Post)1 -
Re: Creating a WorldAnchor programmatically from 2 other WorldAnchors
Typically, you add a WorldAnchor to some other game object in your scene. You could presumably take the transform.position of those two objects and divide by 2. (View Post)1 -
Re: Avoidance of passing holograms through the user. The smooth changing of the level of "transperency".
Take a look at the shaders in the MixedRealityToolkit-Unity project. They use a NearPlaneFadeDistance to achieve this. (View Post)1 -
Re: Holograms positioning and spatial anchors
Hi @Pavel , your post contains your answer! * Spatial Anchors rely on visual tracking, not spatial mapping. * The more feature points the HoloLens can find, the more accurate its visual tracking syst… (View Post)1 -
Re: Galaxy explorer error after new unity import
Unity 5.4.0f1 is a rather old build of Unity. Galaxy Explorer requires a Unity 5.5-based release. The current GE source code on GitHub works with 5.5.0f3. (View Post)6