Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Search
-
Re: Hololens UDP server?
Thank you, Patrick! The #if / #endifs in the tutorial code were the key to solving this problem. Here's the working code I ended up with: using UnityEngine;using System;using System.IO;#if !UNITY_EDITORusing Windows.Networking.Sockets;#endifpublic class AndroidUDPListener : MonoBehaviour {#if !UNITY_EDITOR DatagramSocket… -
Help with UDP problem
I'm just trying to get some sort of code to work that can read in information from a UDP source to Hololens, and I can't seem to be getting through. I'm using this code and Packet Sender to test, but I don't see any results. Is my changing the boolean value in the event and letting the Update loop change my textmesh not… -
UnauthorizedAccessException
I want to access the path of the Objects3D folder located in Hololens I wrote the following code: public void LoadPlmxFromDownload() { if NETFX_CORE StorageFolder appFolder = KnownFolders.PicturesLibrary; string path = appFolder.Objects3D ; endif } It does not work When I was debugging the path is empty I would be happy to… -
Re: Opening outside application from hololens app
-
Re: Enabling BLE in Hololens App
-
Re: How do i grab a Microsoft Edge page via a C# script.
-
Re: OneDrive + Unity
-
Re: 'Delegate' does not contain a definition for 'CreateDelegate'
-
Problems to receive messages from server on HoloLens
Hi guys, I am developing an app which needs to connect to server in order to receive messages. I am using TCP/IP protocol because I need to establish a previous connection. Becuase of the problem with the System.Net.Sockets library I am using Windows.Networking.Socket library. The code to use the aforementioned protocol is… -
Re: Validating a certificate in Hololens
92 results