Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: How do I display free storage % on the HoloLens in a Unity app?
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Re: Getting a photo from the device to the Camera Roll folder?
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Re: Issues with Hololens(UWP)<->Sphero bluetooth connection
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Re: TCP Client on Hololens Emulator ?
this is my code : using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; if !UNITY_EDITOR using Windows.Networking.Sockets; using Windows.Networking; using Windows.Networking.Connectivity; endif public class NewBehaviourScript2 : MonoBehaviour { if !UNITY_EDITOR… -
Re: Public ip address in hololens Build
@Waqarahmed Hi!!! I managed to get the Ip adress of an hostname but i could only test this code within the hololens emulator due to some issue with my network. This code only work outside unity #if !UNITY_EDITORusing Windows.Networking;using System.Threading.Tasks;using Windows.Networking.Sockets;//#endif//#if… -
Re: Save file on Hololens not in local app folder
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Re: Why is HoloLens not receiving network messages at a constant rate?
App2 - HoloLens `App2Connection.cs if !UNITY_EDITOR && UNITY_WSA using System.Threading; using System.Threading.Tasks; endif [...] public class App2Connection : MonoBehaviour { private NetworkCommunication networkCommunication; private DataProvider dataProvider; private string currentReceivedData; MessageWrapper… -
Re: Cannot access HoloLens' Camera Roll from Unity App
Thank you dbarrett, that solved my problem! I will include some notes below which may help the next user: * I had to update Unity's Scripting Runtime Version to "Experimental (.NET 4.6 Equivalent)" in order to get the async/await functionality working. * I set up the following using statements: using… -
Re: Save a string to a text or cvs file on HoloLens
@Cozywolf Hi Cozywolf Thank you for sharing your code. Does this code works in a master build too? edit: actually I try to run it on a master build in a modified way and get errors. (only on master build....) does someone knows what I m doing wrong? using System;using System.IO;using System.Linq;#if WINDOWS_UWPusing… -
Re: How to get the file when my app is opened via a file association?
What folder are you downloading the files to? What I mean by that is that I would go about this a different way. Since there is no command prompt on the HoloLens there is nothing like Environment.GetCommandLineArgs() on the device or anything similar. The way I would go about doing something like this is loading the folder…
92 results