Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: HoloLens with Autodesk MotionBuilder
Hi @Brekel , I am still struggling to connect with the Hololens. I am using Windows.Networking.Sockets; Debugging everything was going great, then, when I deploy the application, it crashes right after connecting to my c++ server. In visual studio when I debug I have the same behavior, in Debug it works, in Release it… -
Re: HoloLens with Autodesk MotionBuilder
Hey @Brekel and anyone else that might be interested, I finally succeeded!! Well, you are not allowed to make any Unity API calls in async methods, so, in the code above I created a function (comFin) to call after the connection and the parsing, this function only updates my UI text so I can see it is working when…
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