Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: Capturing Photo in Unity and Saving to Disk
Oh, I didn't include the using block, I was editing the OP's script... :) It should be something like: using UnityEngine; using System.Collections; using UnityEngine.VR.WSA.WebCam; using System.Linq; #if !UNITY_EDITOR using Windows.Storage; using Windows.System; using System.Collections.Generic;using System;using… -
Re: Capturing Photo in Unity and Saving to Disk
@holoben I think this is a bug in Unity. I've found a workaround. It isn't pretty, but it works. :) The overview is that saving to app local storage works, and you can move files from app local storage to the pictures folder if your application has declared the pictures library capability. (which you clearly have). Turns…
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