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Extracting mapping for Pathfinding: link between A* and NavMeshComponent
I wish to use pathfinding in my application, in order to guide correctly the user to a point.
I looked all the threads on the forum but did not find how to extract the spatial mapping at runtime, convert it to a mesh and inject it in A* pathfinding solution by Aron Granberg?
I use the A* pathfinding solution https://arongranberg.com/astar/
And the NavMeshComponent plugin https://github.com/Unity-Technologies/NavMeshComponents
As it was mentionned in the threads, but I don't understand how to link both.
Thank you in advance for your answer!