Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Extracting mapping for Pathfinding: link between A* and NavMeshComponent

Hello everyone,

I wish to use pathfinding in my application, in order to guide correctly the user to a point.
I looked all the threads on the forum but did not find how to extract the spatial mapping at runtime, convert it to a mesh and inject it in A* pathfinding solution by Aron Granberg?

I use the A* pathfinding solution https://arongranberg.com/astar/
And the NavMeshComponent plugin https://github.com/Unity-Technologies/NavMeshComponents
As it was mentionned in the threads, but I don't understand how to link both.

Thank you in advance for your answer!

Sign In or Register to comment.