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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Change Shaders on Gaze
Hello All,
I am looking for the simplest way to change the shaders of a gameobject when a person has their cursor on as gameobject.
I do not want the shader to change automatically on gaze entry and gaze exit, but on voice command only when the hololens cursor is on the gameobject.
Any help would save me!
Thank you!
Tagged:
0
Best Answers
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Optionsdbarrett ✭✭✭
Here is a really simple implementation:
RaycastHit hit; Vector3 fwd = camera.transform.TransformDirection(Vector3.forward); //if we hit something if (Physics.Raycast(camera.transform.position, fwd, out hit, 10)) { GameObject hitObject = hit.transform.gameObject; //if what we hit is an object we're looking for if (hitObject.layer == LayerMask.NameToLayer("YourLayerName")) { //Do Something }
AR Developer
1
Answers
It sounds like all you need to do is create a script that inherits from
IFocusbale
in the MRTK. It has two methods,OnFocusEnter
andOnFocusExit
. That is if you wanted it to happen whenever you look at an object.EDIT: Sorry I misread your question.
To do this with a keyword, you should create a method that does a raycast and then checks if it hits that object, through tag or layer or some other means, then you can change the shader. To set up a keyword, all you need is a
SpeechInputSource
andSpeechInputHandler
component. Create your keyword and reference it to your method you created.AR Developer
Thank you! I will do my best to implement this. I do not know how to create a method that does a raycast and then checks if it hits that object, this through tag or layer or some other means. Both the SpeechInputSource and SpeechInputHandler are already in place for other global listener commands. The keyword is also in place for the command.
I am a relatively weak coder so maybe I will just hire someone to take care of it for me.
Thank you for your feedback!!
Here is a really simple implementation:
AR Developer
Thank you! I will try it out.