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using Spatial Mapping to recognize a pre-scanned space
The Holograms app will recognize the space you are in if it has previously been scanned and cached. Is there any way to replicate this behavior with a mesh that has been scanned, downloaded and made a part of the Unity project for my app?
I need to be able to position objects in a pre-determined and scanned location but I can;t be sure where the user will be exactly when the app is launched.