We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spectator View Compositor - Loading video from HoloLens on using SharedWithUNET objects
After struggling a lot with the most up-to-date version of the Spectator View documentation and asking multiple questions, I am trying out the objects that are used in a sample scene from the SharingWithUNET folder of the Mixed Reality Toolkit (HoloToolkit).
While I learn how the Available Sessions works, and experiment, how can I configure this prefab object called Spectator View Manager that was mentioned in the Spectator View documentation? With the Compositor Tab open, when I run the Unity Editor, the feed for the holograms needs to be captured from the HoloLens that's attached to the Spectator View rig rather than this prefab in the scene called HoloLensCamera. The real world video feed will come later, where I would probably disable the webcam that's on my laptop, and attach a DSLR camera to it using USB.
A dirty trick to this would be to simply use Mixed Reality Capture (in the Windows Device Portal) on the HoloLens that's attached to the Spectator View rig, but with that, I would probably be missing some features that the Spectator View setup has where Mixed Reality Capture does not. For instance, if I'm not mistaken, Spectator View allows an audience to see augmented reality from multiple perspectives, where they can see what the rig sees and what the clients see at the same time.