Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

how to change the output from Unity Display dialog to specific Gameobject ?

AdeelAdeel
edited June 2018 in Questions And Answers

I am really beginner in programming so i need to know the following i am calling REST apis from my Project to the server. And i am stuck here.

I am trying to show the output of my button on specific Gameobject in my Scene. I want to know how many UnityEditor properties are there or how to point my game object for an output instead of DialogDisplay popup ?

EditorUtility.DisplayDialog("Posts", JsonHelper.ArrayToJsonString(res, true), "Ok");
return RestClient.GetArray(basePath + "/todos");
}).Then(res => {
EditorUtility.DisplayDialog("Todos", JsonHelper.ArrayToJsonString(res, true), "Ok");
return RestClient.GetArray(basePath + "/users");
}).Then(res => {
EditorUtility.DisplayDialog("Users", JsonHelper.ArrayToJsonString(res, true), "Ok");

the name of my GameObject is Output

Sign In or Register to comment.