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Speech Input stops working sudenly

At random times my app stopped detecting speech for different clients each time we use the app. I cant recreate the issue when alone in the app it works great. This only happens when 3+ clients join the sharing experience. Has anyone had this issue before?

I never reach the OnSpeechKeywordRecognized() function.

void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData)
        {
            UnityEvent keywordResponse;

            // Check to make sure the recognized keyword exists in the methods dictionary, then invoke the corresponding method.
            if (enabled && responses.TryGetValue(eventData.RecognizedText.ToLower(), out keywordResponse))
            {
                Debug.Log(eventData.RecognizedText.ToLower());
                keywordResponse.Invoke();
            }
        }

Any idea where to look?

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