The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How to do customized holographic
Anyone knows how to do the customized hologram somehow? I created couple models in Unity and deployed to HoloLens, however it runs as a application, which cannot add more virtual objects. Anyone can help?
Thanks in advance.
Best Answer
-
OptionsJarrod1937 ✭✭✭
I suppose it depends on your definition of a hologram. In the Hololens language, a hologram is anything displayed via the Hololens that isn't part of the world, aka, it's a hologram. A stand alone application can display a hologram, in full 3D just like the 'Holograms' app (it may want to be named something a bit more intuitive to users to avoid confusion).
I just want to be clear so that you understand you're fully capable of making holograms just like the 'Holograms' app, the difference is that we, as developers, cannot add 3D holograms in the shell currently.5
Answers
Hi @Razer,
I'm not quite sure what you mean by 'customized' holograms, but here is an explanation about what you might be experiencing:
HoloLens supports two application types: 2D applications which run inside a 2D slate/panel that can be positioned in the world along-side other apps (like the 'Settings' app), and 3D (holographic) applications, that will run in exclusive mode (so you won't be able to see any other apps while it is running).
If you're new to Windows Holographic, then you should start with the Academy tutorials, which will teach you how to set-up Unity for holographic (3D app) development.
If you're trying to get new 3D models added into the shell view (like how the 'Holograms' app does), then that is not currently possible. The 'Holograms' app is using private, platform-specific APIs that are not available for public access at this time.
@Razer, in Unity, you need to configure the application to use 'Microsoft Holographic' as the Virtual Reality SDK.
You can find the option in Edit-ProjectSettings-Player, the "Other Settings" tab.
Toronto-HoloLens | Blog | @alexdrenea
Hi @ahillier ,
Thanks for your clarification, and Yes. I just hope to create something that exactly same as Holograms that comes with the device. So your statement is that it is not possible at this time? Just to confirm.
Thanks @AlexD . I understand this, and it will simply be deployed as an APP, which is not the Hologram.
I suppose it depends on your definition of a hologram. In the Hololens language, a hologram is anything displayed via the Hololens that isn't part of the world, aka, it's a hologram. A stand alone application can display a hologram, in full 3D just like the 'Holograms' app (it may want to be named something a bit more intuitive to users to avoid confusion).
I just want to be clear so that you understand you're fully capable of making holograms just like the 'Holograms' app, the difference is that we, as developers, cannot add 3D holograms in the shell currently.
@Jarrod1937 Yeah! Appreciate that, buddy!