Spatial Anchors in Unity
I have looked through the forums and either can't find or miss this particular topic. I have managed to get World Anchor Manager and spatial anchors to work and persist. The issue I am having is that I want the anchors to be in a particular spot in a SpatialMapping mesh when the scene is 1st loaded on the Hololens. Right now I can get the Anchors to load however their position on the 1st load always changes depending on the Headset location. Whenever I move the camera before startup in Unity the objects/anchors are always correctly placed in the Spatial Mapping mesh. Any ideas or thoughts on how I am messing this up?